Universal access : theoretical perspectives, practice, and experience : 7th ERCIM International Workshop on User Interfaces for All, Paris, France, October 24-25, 2002 : revised papers
著者
書誌事項
Universal access : theoretical perspectives, practice, and experience : 7th ERCIM International Workshop on User Interfaces for All, Paris, France, October 24-25, 2002 : revised papers
(Lecture notes in computer science, 2615)
Springer, c2003
- タイトル別名
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Universal access : ERCIM 2002
Universal access : theoretical perspectives, practice, and experience : 7th ERCIM International Workshop on User Interfaces for All, Paris, France, October 2002 : revised papers
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
This book constitutes the thoroughly refereed post-proceedings of the 7th ERCIM Workshop on User Interfaces for All, held in Paris, France, in October 2002.
The 40 revised full papers presented were carefully reviewed and selected during two rounds of refereeing and revision. The papers are organized in topical sections on user interfaces for all: accessibility issues, user interfaces for all: design and assessment, towards an information society for all, novel interaction paradigms: new modalities and dialogue style, novel interaction paradigms: accessibility issues, and mobile computing: design and evaluation.
目次
User Interfaces for All - Accessibility Issues.- Effects of Multimodal Feedback on the Performance of Older Adults with Normal and Impaired Vision.- Age Related Differences and the Depth vs. Breadth Tradeoff in Hierarchical Online Information Systems.- Criteria for Usability of Accessible Web Sites.- Making Accessibility Guidelines Usable.- Adaptive Navigation of Visually Impaired Users in a Virtual Environment on the World Wide Web.- Fax Registration of Information about Disaster Victims.- User Interfaces for All - Design and Assessment.- Designing User Interfaces for a Variety of Users: Possible Contributions from Model-Based Development Schemes.- Implementing Inclusive Design: The Discrepancy between Theory and Practice.- Scenario-Based Argumentation for Universal Access.- Computer Environments for Improving End-User Accessibility.- USERfit Tool. A Tool to Facilitate Design for All.- Universal Access to Assistive Technology through Client-Centred Cognitive Assessment.- Towards an Information Society for All.- Applying a Holistic Approach to Develop User-Friendly, Customer-Oriented E-government Portal Interfaces.- Digital Television for All: User Preferences and Designers' Views on What Would Suit the User.- A Metaphor for Personalized Television Programming.- Universal Access to Multimodal ITV Content: Challenges and Prospects.- Multimodal Dialogue Systems: A Case Study for Interactive TV.- Toward Cultural Representation and Identification for All in Community-Based Virtual Environments.- Sociable Information Environments.- Using Biometrics as an Enabling Technology in Balancing Universality and Selectivity for Management of Information Access.- Novel Interaction Paradigms - New Modalities and Dialogue Styles.- Ubiquitous Interaction - Using Surfaces in Everyday Environments as Pointing Devices.- 3D-Audio News Presentation Modeling.- Toward Optimization of Multimodal User Interfaces for Tactical Audio Applications.- A Computer Vision and Hearing Based User Interface for a Computer Game for Children.- Software Architecture for Multimodal User Input - FLUID.- Anthropomorphic vs. Non-anthropomorphic Software Interface Feedback for Online Systems Usage.- A Scalable Avatar for Conversational User Interfaces.- Evaluation and Validation of a Conversational Agent Embodied in a Bookstore.- Novel Interaction Paradigms - Accessibility Issues.- A Usability Evaluation of a Joystick-Operated Full-Screen Magnifier.- Finger Instead of Mouse: Touch Screens as a Means of Enhancing Universal Access.- A Multi-lingual Augmentative Communication System.- E-cane with Situation Presumption for the Visually Impaired.- Mobile Computing - Design and Evaluation.- Augmentative and Alternative Communication: The Future of Text on the Move.- Sociability and Mobility Concepts for the Connected Home.- Design Ideas for Everyday Mobile and Ubiquitous Computing Based on Qualitative User Data.- Providing Device Independence to Mobile Services.- User Interface Design for PDAs: Lessons and Experience with the WARD-IN-HAND Prototype.- Evaluating User Interfaces with Metaphors of Human Thinking.- Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device.- Universal Remote Console - Prototyping for the Alternate Interface Access Standard.
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