MEL scripting for Maya animators
著者
書誌事項
MEL scripting for Maya animators
(The Morgan Kaufmann series in computer graphics and geometric modeling)
M. Kaufmann, c2003
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注記
Includes index
内容説明・目次
内容説明
Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now.
You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers.
With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!
目次
Preface
Chapter 1. Maya Under the Hood
Chapter 2. The Basics of MEL Commands
Chapter 3. Using Expressions
Chapter 4. Controlling Particles with Expressions
Chapter 5. Problem Solving with MEL Scripting
Chapter 6. Variables and Data Types
Chapter 7. Using MEL Commands
Chapter 8. Manipulating Nodes in MEL
Chapter 9. Controlling the Flow of Execution
Chapter 10. Procedures and Functions
Chapter 11. Naming Nodes, Scripts, and Variables
Chapter 12. Designing MEL User Interfaces
Chapter 13. Simple MEL User Interfaces
Chapter 14. Custom Dialog Boxes
Chapter 15. Installing MEL Scripts
Chapter 16. Examples Using MEL with Particle Dynamics
Chapter 17. Examples Using MEL with Solid Body Dynamics
Chapter 18. Example of a Simple Crowd System
Chapter 19. Examples Using MEL in Character Rigging
Appendix A. A MEL Script Design Checklist
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