著者
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- Eberly, David H.
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- Magic Software
書誌事項
The Morgan Kaufmann series in interactive 3D technology
David H. Eberly, Magic Software
Morgan Kaufmann Publishers
- タイトル別名
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Series in interactive 3D technology
この図書・雑誌をさがす
注記
"Morgan Kaufmann Publishers, an imprint of Elsevier"
関連文献: 12件中 1-12を表示
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1
- Game physics engine development
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Ian Millington
Morgan Kaufmann Publishers c2007 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館3館
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2
- X3D : extensible 3D graphics for Web authors
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Don Brutzman and Leonard Daly
Morgan Kaufmann Pub., an imprint of Elsevier c2007 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館6館
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3
- Better game characters by design : a psychological approach
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by Katherine Isbister
Morgan Kaufmann , Elsevier c2006 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software : pbk
所蔵館3館
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4
- Artificial intelligence for games
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Ian Millington
Morgan Kaufmann Pub., an imprint of Elsevier c2006 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館6館
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5
- 3D game engine architecture : engineering real-time applications with wild magic
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David H. Eberly
Morgan Kaufman c2005 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館3館
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6
- Visualizing quaternions
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Andrew J. Hanson
Morgan Kaufmann Pub., an imprint of Elsevier c2006 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館18館
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7
- Real-time collision detection
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Christer Ericson
CRC Press c2005 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館2館
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8
- Real-time collision detection
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Christer Ericson
Elsevier c2005 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館11館
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9
- Physically based rendering : from theory to implementation
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Matt Pharr, Greg Humphreys
Morgan Kaufmann , Elsevier Science c2004 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館34館
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10
- Essential mathematics for games and interactive applications : a programmer's guide
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James M. van Verth, Lars M. Bishop
Morgan Kaufmann Publishers c2004 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software : hbk
所蔵館5館
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11
- Game physics
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David H. Eberly ; with a contribution by Ken Shoemake
Morgan Kaufmann , Elsevier c2004 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館17館
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12
- Collision detection in interactive 3D environments
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Gino van den Bergen
Morgan Kaufmann , Elsevier Science c2004 The Morgan Kaufmann series in interactive 3D technology / David H. Eberly,
Magic Software 所蔵館21館

