Multiple view geometry in computer vision
Author(s)
Bibliographic Information
Multiple view geometry in computer vision
Cambridge University Press, 2003
2nd ed
- : pbk
- Other Title
-
Multiple view geometry
Available at 94 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Previous ed.: 2000
Includes bibliographical references (p. 634-645) and index
Description and Table of Contents
Description
A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.
Table of Contents
- 1. Introduction - a tour of multiple view geometry
- Part 0. The Background: Projective Geometry, Transformations and Estimation: 2. Projective geometry and transformations of 2D
- 3. Projective geometry and transformations of 3D
- 4. Estimation - 2D projective transforms
- 5. Algorithm evaluation and error analysis
- Part I. Camera Geometry and Single View Geometry: 6. Camera models
- 7. Computation of the camera matrix
- 8. More single view geometry
- Part II. Two-View Geometry: 9. Epipolar geometry and the fundamental matrix
- 10. 3D reconstruction of cameras and structure
- 11. Computation of the fundamental matrix F
- 12. Structure computation
- 13. Scene planes and homographies
- 14. Affine epipolar geometry
- Part III. Three-View Geometry: 15. The trifocal tensor
- 16. Computation of the trifocal tensor T
- Part IV. N -View Geometry: 17. N-linearities and multiple view tensors
- 18. N-view computational methods
- 19. Auto-calibration
- 20. Duality
- 21. Chirality
- 22. Degenerate configurations
- Part V. Appendices: Appendix 1. Tensor notation
- Appendix 2. Gaussian (normal) and chi-squared distributions
- Appendix 3. Parameter estimation. Appendix 4. Matrix properties and decompositions
- Appendix 5. Least-squares minimization
- Appendix 6. Iterative Estimation Methods
- Appendix 7. Some special plane projective transformations
- Bibliography
- Index.
by "Nielsen BookData"