Smart graphics : 4th International Symposium, SG 2004, Banff, Canada, May 23-25, 2004 : proceedings
著者
書誌事項
Smart graphics : 4th International Symposium, SG 2004, Banff, Canada, May 23-25, 2004 : proceedings
(Lecture notes in computer science, 3031)
Springer, c2004
大学図書館所蔵 全20件
  青森
  岩手
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  福島
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  埼玉
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  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
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  京都
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  兵庫
  奈良
  和歌山
  鳥取
  島根
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  広島
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  香川
  愛媛
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  佐賀
  長崎
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
The International Symposium on Smart Graphics 2004 was held on May 23-25, 2004 in Ban?, Canada. It was the ?fth event in a series which originally started in 2000 as a AAAI Spring Symposium. In response to the overwhelming success of the 2000 symposium, its organizers decided to turn it into a self-contained event in 2001. With the support of IBM, the ?rst two InternationalSymposia on Smart Graphics were held at the T. J. Watson Research Center in Hawthorne, NY in 2001 and 2002. The 2003 symposium moved to the European Media Lab in Heidelberg to underline the international character of the Smart Graphics enterprise and its community. The 2004 symposium particularly emphasized the contribution of arts and design to the interdisciplinary ?eld of Smart Graphics andwasthereforeheldattheBan?CentreinAlberta,Canada,aninternationally recognized center of creative excellence. The core idea behind these symposia is to bring together researchers and practitioners from the ?eld of computer graphics, arti?cial intelligence, cog- tive psychology and the ?ne arts.
Each of these disciplines contributes to what we mean by the term "Smart Graphics": the intelligent process of creating - pressive and esthetic graphical presentations. While artists and designers have been creatingcommunicativegraphicsfor centuries,arti?cialintelligencefocuses on automating this process by means of the computer. While computer graphics providesthetoolsforcreatinggraphicalpresentationsinthe?rstplace,cognitive sciences contribute the rules and models of perception necessary for the design of e?ective graphics.
目次
Virtual Characters and Environments.- Animating 2D Digital Puppets with Limited Autonomy.- Non-photorealistic 3-D Facial Animation on the PDA Based on Facial Expression Recognition.- ALTERNE: Intelligent Virtual Environments for Virtual Reality Art.- Tangible and Hybrid Interfaces.- Tangible Image Query.- Implementation of ActiveCube as an Intuitive 3D Computer Interface.- Stage-Based Augmented Edutainment.- Graphical Interfaces.- Retrieving Vector Graphics Using Sketches.- Quality Metrics for 2D Scatterplot Graphics: Automatically Reducing Visual Clutter.- A View on Views.- Floating Labels: Applying Dynamic Potential Fields for Label Layout.- Poster Presentations.- Calligraphic Editor for Textile and Tile Pattern Design System.- Evaluation of User-Friendliness of a Compact Input Device with Simple Tactile Feedback.- Petri Net Model for Subjective Views in Collaborative Virtual Environments.- Smart Garden: Plant Mail and Chat Environments.- Automatic Collage Using Texture Synthesis.- A Method for Smart Graphics in the Web.- A Framework Supporting General Object Interactions for Dynamic Virtual Worlds.- The Media Lounge: a Software Platform for Streamed 3D Interactive Mixed Media.
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