Principles of computer graphics : theory and practice using OpenGL and Maya

著者

    • Govil-Pai, Shalini

書誌事項

Principles of computer graphics : theory and practice using OpenGL and Maya

Shalini Govil-Pai

Springer, c2004

  • alk. paper

大学図書館所蔵 件 / 9

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注記

Includes bibliographical references (p. [289]-291) and index

内容説明・目次

内容説明

Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

目次

The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It's 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.

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