MEL scripting for Maya animators

Author(s)
    • Wilkins, Mark R.
    • Kazmier, Chris
Bibliographic Information

MEL scripting for Maya animators

Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg

(The Morgan Kaufmann series in computer graphics and geometric modeling)

Morgan Kaufmann, c2005

2nd ed.

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Note

Includes index

Description and Table of Contents

Description

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.

Table of Contents

1. Maya Under the Hood 2. The Basics of MEL Commands 3. Using Expressions 4. Controlling Particles with Expressions 5. Problem Solving with MEL Scripting 6. Variables and Data Types 7. Using MEL Commands 8. Manipulating Nodes in MEL 9. Controlling the Flow of Execution 10. Procedures and Functions 11. Naming Nodes, Scripts, and Variables 12. Designing MEL User Interfaces 13. Simple MEL User Interfaces 14. Custom Dialog Boxes 15. Making Advanced Dialog Boxes with formLayout 16. Making Advanced Dialog Boxes with Web Panels 17. Improving Performance With Utility Nodes 18. Installing MEL Scripts 19. Examples Using MEL with Particle Dynamics 20. Examples Using MEL with Solid Body Dynamics 21. Example of a Simple Crowd System 22. Examples Using MEL in Character Rigging

by "Nielsen BookData"

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