Millennial monsters : Japanese toys and the global imagination

Author(s)

Bibliographic Information

Millennial monsters : Japanese toys and the global imagination

Anne Allison ; foreword by Gary Cross

(Asia : local studies/global themes, 13)(A Philip E. Lilienthal book)

University of California Press, c2006

  • : cloth
  • : pbk

Available at  / 74 libraries

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Note

Bibliography: p. 301-311

Includes index

Description and Table of Contents

Volume

: cloth ISBN 9780520221482

Description

From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese 'cool' is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, "Millennial Monsters" explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.

Table of Contents

List of Illustrations Foreword 1. Enchanted Commodities 2. From Ashes to Cyborgs: The Era of Reconstruction (1945-1960) 3. Millennial Japan: Intimate Alienation and New Age Intimacies 4. Mighty Morphin Power Rangers: The First Crossover Superheroes 5. Fierce Flesh: Sexy Schoolgirls in the Action Fantasy of Sailor Moon 6. Tamagotchi: The Prosthetics of Presence 7. Pokemon: Getting Monsters and Communicating Capitalism 8. "Gotta Catch 'Em All": The Pokemonization of America (and the World) Epilogue Notes References Index
Volume

: pbk ISBN 9780520245655

Description

From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada. Examining the crossover traffic between Japan and the United States, Millennial Monsters explores the global popularity of Japanese youth goods today while it questions the make-up of the fantasies and the capitalistic conditions of the play involved. Arguing that part of the appeal of such dream worlds is the polymorphous perversity with which they scramble identity and character, the author traces the postindustrial milieux from which such fantasies have arisen in postwar Japan and been popularly received in the United States.

Table of Contents

List of Illustrations Foreword 1. Enchanted Commodities 2. From Ashes to Cyborgs: The Era of Reconstruction (1945--1960) 3. Millennial Japan: Intimate Alienation and New Age Intimacies 4. Mighty Morphin Power Rangers: The First Crossover Superheroes 5. Fierce Flesh: Sexy Schoolgirls in the Action Fantasy of Sailor Moon 6. Tamagotchi: The Prosthetics of Presence 7. Pokemon: Getting Monsters and Communicating Capitalism 8. "Gotta Catch 'Em All": The Pokemonization of America (and the World) Epilogue Notes References Index

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