Origami, Eleusis, and the Soma cube : Martin Gardner's mathematical diversions
Author(s)
Bibliographic Information
Origami, Eleusis, and the Soma cube : Martin Gardner's mathematical diversions
(The new Martin Gardner mathematical library)
Cambridge Univeresity Press, 2008
- : hbk
- : pbk
Available at 19 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
Description
Martin Gardner continues to delight. He introduces readers to the Generalized Ham Sandwich Theorem, origami, digital roots, magic squares, the mathematics of cooling coffee, the induction game of Eleusis, Dudeney puzzles, the maze at Hampton Court Palace, and many more mathematical puzzles and principles. Origami, Eleusis, and the Soma Cube is the second volume in Martin Gardner's New Mathematical Library, based on his enormously popular Scientific American columns. Now the author, in consultation with experts, has added updates to all the chapters, including new game variations, mathematical proofs, and other developments and discoveries, to challenge and fascinate a new generation of readers.
Table of Contents
- 1. The five platonic solids
- 2. Tetraflexagons
- 3. Henry Dudeney: England's greatest puzzlist
- 4. Digital roots
- 5. Nine problems
- 6. The soma cube
- 7. Recreational topology
- 8. Phi: the golden ratio
- 9. The monkey and the coconuts
- 10. Mazes
- 11. Recreational logic
- 12. Magic squares
- 13. James Hugh Riley Shows, Inc.
- 14. Nine more problems
- 15. Eleusis: the induction game
- 16. Origami
- 17. Squaring the square
- 18. Mechanical puzzles
- 19. Probability and ambiguity
- 20. The mysterious Dr Matrix.
by "Nielsen BookData"