Stepping into virtual reality

Author(s)

    • Gutiérrez Alonso, Mario A. (Mario Arturo)
    • Vexo, Frédéric
    • Thalmann, Daniel

Bibliographic Information

Stepping into virtual reality

Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann

Springer, c2008

  • : pbk

Available at  / 4 libraries

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Note

Includes bibliographical references (p. [189]-209) and index

Description and Table of Contents

Description

Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Table of Contents

Fundamentals.- Computer Graphics.- Computer Animation.- Virtual Worlds.- Virtual Characters.- Architecture of Virtual Reality Systems.- Mixed Realities.- Perceiving Virtual Worlds.- Vision.- Audition.- Touch.- Smell and Taste.- Applications.- Health Sciences.- Cultural Heritage.- Other VR Applications.

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