Adventures in group theory : Rubik's cube, Merlin's machine, and other mathematical toys
Author(s)
Bibliographic Information
Adventures in group theory : Rubik's cube, Merlin's machine, and other mathematical toys
The Johns Hopkins University Press, c2008
2nd ed
- : pbk
- : hbk
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Note
Includes bibliographical references and index
Description and Table of Contents
- Volume
-
: hbk ISBN 9780801890123
Description
This updated and revised edition of David Joyner's entertaining "hands-on" tour of group theory and abstract algebra brings life, levity, and practicality to the topics through mathematical toys. Joyner uses permutation puzzles such as the Rubik's Cube and its variants, the 15 puzzle, the Rainbow Masterball, Merlin's Machine, the Pyraminx, and the Skewb to explain the basics of introductory algebra and group theory. Subjects covered include the Cayley graphs, symmetries, isomorphisms, wreath products, free groups, and finite fields of group theory, as well as algebraic matrices, combinatorics, and permutations. Featuring strategies for solving the puzzles and computations illustrated using the SAGE open-source computer algebra system, the second edition of Adventures in Group Theory is perfect for mathematics enthusiasts and for use as a supplementary textbook.
Table of Contents
Preface
Acknowledgments
Where to Begin...
1. Elementary, my dear Watson
2. 'And you do addition?'
3. Bell ringing and other permutations
4. A procession of permutation puzzles
5. What's commutative and purple?
6. Welcome to the machine
7. 'God's algorithm' and graphs
8. Symmetry and the Platonic solids
9. The illegal cube group
10. Words which move
11. The (legal) Rubik's Cube group
12. Squares, two-faces, and other subgroups
13. Other Rubik-like puzzle groups
14. Crossing the Rubicon
15. Some solution strategies
16. Coda: Questions and other directions
Bibliography
Index
- Volume
-
: pbk ISBN 9780801890130
Description
This updated and revised edition of David Joyner's entertaining "hands-on" tour of group theory and abstract algebra brings life, levity, and practicality to the topics through mathematical toys. Joyner uses permutation puzzles such as the Rubik's Cube and its variants, the 15 puzzle, the Rainbow Masterball, Merlin's Machine, the Pyraminx, and the Skewb to explain the basics of introductory algebra and group theory. Subjects covered include the Cayley graphs, symmetries, isomorphisms, wreath products, free groups, and finite fields of group theory, as well as algebraic matrices, combinatorics, and permutations. Featuring strategies for solving the puzzles and computations illustrated using the SAGE open-source computer algebra system, the second edition of Adventures in Group Theory is perfect for mathematics enthusiasts and for use as a supplementary textbook.
Table of Contents
Preface
Acknowledgments
Where to Begin...
1. Elementary, my dear Watson
2. 'And you do addition?'
3. Bell ringing and other permutations
4. A procession of permutation puzzles
5. What's commutative and purple?
6. Welcome to the machine
7. 'God's algorithm' and graphs
8. Symmetry and the Platonic solids
9. The illegal cube group
10. Words which move
11. The (legal) Rubik's Cube group
12. Squares, two-faces, and other subgroups
13. Other Rubik-like puzzle groups
14. Crossing the Rubicon
15. Some solution strategies
16. Coda: Questions and other directions
Bibliography
Index
by "Nielsen BookData"