Writing mental ray shaders : a perceptual introduction

著者

    • Kopra, Andy

書誌事項

Writing mental ray shaders : a perceptual introduction

Andy Kopra

(Mental ray handbooks / edited by Rolf Herken, v. 3)

SpringerWienNewYork, [2008]

  • : pbk

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内容説明・目次

内容説明

An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.

目次

Introduction - Structure: The structure of the scene - The structure of a shader - Shaders in the scene - Color: A single color - Color from orientation - Color from position - The transparency of a surface - Color from functions - The color of edges - Light: Lights - Light on a surface - Shadows - Reflection - Refraction - Light from other surfaces - Shape: Modifying surface geometry - Modifying surface orientation - Creating geometric objects - Space: Environment - Atmosphere - Volume - Image: Changing the lens - Rendering image components - Modifying the final image - Appendices: Rendered images - Shader source code - Index.

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