Fluid simulation for computer graphics
著者
書誌事項
Fluid simulation for computer graphics
A K Peters, c2008
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注記
Includes bibliographical references (p. 213-219) and index
内容説明・目次
内容説明
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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