Fluid simulation for computer graphics

著者

    • Bridson, Robert

書誌事項

Fluid simulation for computer graphics

Robert Bridson

A K Peters, c2008

大学図書館所蔵 件 / 14

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注記

Includes bibliographical references (p. 213-219) and index

内容説明・目次

内容説明

Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

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