Arcade mania! : the turbo-changed world of Japan's game centers

Bibliographic Information

Arcade mania! : the turbo-changed world of Japan's game centers

Brian Ashcraft with Jean Snow ; forewords by Kevin Williams and Brian Crecente

Kodansha International, 2008

Other Title

「ゲーセン・マニア」 : パワー全開な世界の歩き方!!

ゲーセン・マニア : 英文版

Available at  / 13 libraries

Note

Includes index

Description and Table of Contents

Volume

ISBN 9784770030788

Table of Contents

  • 1 CRANE GAMES
  • 2 STICKER‐PICTURE MACHINES
  • 3 RHYTHM GAMES
  • 4 SHOOTING GAMES
  • 5 FIGHTING GAMES
  • 6 GAMES OF CHANCE
  • 7 DEDICATED CABINETS
  • 8 RETRO GAMES
  • 9 CARD‐BASED GAMES

by "BOOK database"

Description and Table of Contents

Volume

ISBN 9784770030788

Description

Home of Sega, Nintendo and Sony, Japan has a unique and powerful presence in the world of video games. This book introduces overseas readers to the world of the Japanese gemu senta. It deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games and fighting games. Home of Sega, Nintendo and Sony, Japan has a unique and powerful presence in the world of video games. Another thing that makes Japan unique in the gaming world is the prevalence of game arcades - there are 9,500 'game centres'

by "Nielsen BookData"

Details

  • NCID
    BA8901215X
  • ISBN
    • 9784770030788
  • Country Code
    ja
  • Title Language Code
    eng
  • Text Language Code
    engjpn
  • Place of Publication
    Tokyo
  • Pages/Volumes
    190 p.
  • Size
    19 cm
  • Subject Headings
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