Physically based rendering : from theory to implementation

Author(s)

Bibliographic Information

Physically based rendering : from theory to implementation

Matt Pharr, Greg Humphreys

Morgan Kaufmann, c2010

2nd ed

Available at  / 33 libraries

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Note

Previous ed.: 2004

Includes bibliographical references (p. [1105]-1142) and index

Description and Table of Contents

Description

Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.

Table of Contents

CHAPTER 01. INTRODUCTIONCHAPTER 02. GEOMETRY AND TRANSFORMATIONSCHAPTER 03. SHAPESCHAPTER 04. PRIMITIVES AND INTERSECTION ACCELERATIONCHAPTER 05. COLOR AND RADIOMETRYCHAPTER 06. CAMERA MODELSCHAPTER 07. SAMPLING AND RECONSTRUCTIONCHAPTER 08. REFLECTION MODELSCHAPTER 09. MATERIALSCHAPTER 10. TEXTURECHAPTER 11. VOLUME SCATTERING CHAPTER 12. LIGHT SOURCESCHAPTER 13. MONTE CARLO INTEGRATION I: BASIC CONCEPTSCHAPTER 14. MONTE CARLO INTEGRATION II: IMPROVING EFFICIENCYCHAPTER 15. LIGHT TRANSPORT I: SURFACE REFLECTIONCHAPTER 16. LIGHT TRANSPORT II: VOLUME RENDERING CHAPTER 17. LIGHT TRANSPORT III: PRECOMPUTED LIGHT TRANSPORTCHAPTER 18. RETROSPECTIVE AND THE FUTUREAPPENDIXESA UtilitiesB Scene Description InterfaceC Index of FragmentsD Index of Classes and their MembersE Index of Miscellaneous Identifiers

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