Advanced methods in computer graphics : with examples in OpenGL

著者

    • Mukundan, Ramakrishnan

書誌事項

Advanced methods in computer graphics : with examples in OpenGL

Ramakrishnan Mukundan

Springer, c2012

  • : hbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

目次

Introduction.- Mathematical Preliminaries.- Scene Graphs.- Skeletal Animation.- Quaternions.- Kinematics.- Curves and Surfaces.- Mesh Processing.- Collision Detection.- Appendix A: Geometry Classes.- Appendix B: Scene Graph Classes.- Appendix C: Vertex Skinning Classes.- Appendix D: Quaternion Classes.- Index.

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詳細情報

  • NII書誌ID(NCID)
    BB10156324
  • ISBN
    • 9781447123392
  • 出版国コード
    uk
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    London
  • ページ数/冊数
    xiii, 312 p.
  • 大きさ
    24 cm
  • 分類
  • 件名
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