Wargames : from gladiators to gigabytes

Bibliographic Information

Wargames : from gladiators to gigabytes

Martin van Creveld

Cambridge University Press, 2013

  • : pbk
  • : hbk

Available at  / 4 libraries

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Includes index

Description and Table of Contents

Description

Where did wargames come from? Who participated in them, and why? How is their development related to changes in real-life warfare? Which aspects of war did they capture, which ones did they leave out, how, and why? What do they tell us about the conduct of war in the times and places where they were played? How useful are they in training and preparation for war? Why are some so much more popular than others, and how do men and women differ in their interest? Starting with the combat of David versus Goliath, passing through the gladiatorial games, tournaments, trials by battle, duels, and board games such as chess, all the way to the latest simulations and computer games, this unique book traces the subject in all its splendid richness. As it does so, it provides new and occasionally surprising insights into human nature.

Table of Contents

  • Introduction
  • 1. On animals and men
  • 2. Games and gladiators
  • 3. Trials by combat, tournaments, and duels
  • 4. Battles, campaigns, wars, and politics
  • 5. From bloody games to bloodless wars
  • 6. Enter the computer
  • 7. The females of the species
  • 8. Conclusions: the mirrors and the mirrored.

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Details

  • NCID
    BB15449487
  • ISBN
    • 9781107684423
    • 9781107036956
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Cambridge
  • Pages/Volumes
    x, 332 p.
  • Size
    23 cm
  • Classification
  • Subject Headings
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