Mathematical basics motion and deformation in computer graphics

Bibliographic Information

Mathematical basics motion and deformation in computer graphics

Ken Anjyo, Hiroyuki Ochiai

(Synthesis lectures on computer graphics and animation, 17)

Morgan & Claypool, c2014

  • : pbk

Search this Book/Journal
Note

Includes bibliographical references (p. 65-69)

Description and Table of Contents

Description

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Table of Contents

Preface Symbols and Notations Introduction Rigid Transformation Affine Transformation Exponential and Logarithm of Matrices 2D Affine Transformation between Two Triangles Global 2D Shape Interpolation Parametrizing 3D Positive Affine Transformations Further Readings Bibliography Authors' Biographies

by "Nielsen BookData"

Related Books: 1-1 of 1
Details
  • NCID
    BB18967207
  • ISBN
    • 9781627054447
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    [San Rafael, Calif.]
  • Pages/Volumes
    xii, 71 p.
  • Size
    24 cm
  • Parent Bibliography ID
Page Top