Mathematical basics motion and deformation in computer graphics
Author(s)
Bibliographic Information
Mathematical basics motion and deformation in computer graphics
(Synthesis lectures on computer graphics and animation, 17)
Morgan & Claypool, c2014
- : pbk
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Note
Includes bibliographical references (p. 65-69)
Description and Table of Contents
Description
This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Table of Contents
Preface
Symbols and Notations
Introduction
Rigid Transformation
Affine Transformation
Exponential and Logarithm of Matrices
2D Affine Transformation between Two Triangles
Global 2D Shape Interpolation
Parametrizing 3D Positive Affine Transformations
Further Readings
Bibliography
Authors' Biographies
by "Nielsen BookData"