Common Lisp recipes : a problem-solution approach
著者
書誌事項
Common Lisp recipes : a problem-solution approach
Apress, c2016
大学図書館所蔵 全5件
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注記
Includes index
内容説明・目次
内容説明
Find
solutions to problems and answers to questions you are likely to encounter when
writing real-world applications in Common Lisp. This book covers areas as
diverse as web programming, databases, graphical user interfaces, integration
with other programming languages, multi-threading, and mobile devices as well
as debugging techniques and optimization, to name just a few.
Written by an
author who has used Common Lisp in many successful commercial projects over
more than a decade, Common Lisp Recipes is also the first Common Lisp
book to tackle such advanced topics as environment access, logical pathnames,
Gray streams, delivery of executables, pretty printing, setf expansions, or
changing the syntax of Common Lisp.
The
book is organized around specific problems or questions each followed by
ready-to-use example solutions and clear explanations of the concepts involved,
plus pointers to alternatives and more information. Each recipe can be read
independently of the others and thus the book will earn a special place on your
bookshelf as a reference work you always want to have within reach.
Common Lisp Recipes is aimed at
programmers who are already familiar with Common Lisp to a certain extent but
do not yet have the experience you typically only get from years of hacking in
a specific computer language. It is written in a style that mixes hands-on
no-frills pragmatism with precise information and prudent mentorship.
If you feel attracted
to Common Lisp's mix of breathtaking features and down-to-earth utilitarianism,
you'll also like this book.
目次
1. Symbols and Packages
2. Conses, Lists, and Trees
3. Strings and Characters
4. Numbers and Math
5. Arrays and Vectors
6. Hash Tables, Maps, and Sets
7. Sequences and Iteration
8. The Lisp Reader
9. Printing
10. Evaluation, Compilation, Control Flow
11. Concurrency
12. Error Handling and Avoidance
13. Objects, Classes, Types
14. I/O: Streams and Files
15. Pathnames, Files, Directories
16. Developing and Debugging<
17. Optimization
18. Libraries
19. Interfacing with Other Languages
20. Graphical User Interfaces
21. Persistence
22. The World Outside
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