The Routledge companion to media studies and digital humanities

書誌事項

The Routledge companion to media studies and digital humanities

edited by Jentery Sayers

(Routledge companions)

Routledge, 2018

  • : hbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

目次

1. Theory/Practice: Lessons Learned from Feminist Film Studies TARA MCPHERSON 2. #cut/paste+bleed: Entangling Feminist Affect, Action, and Production On and Offline ALEXANDRA JUHASZ 3. Analog Girls in Digital Worlds: Dismantling Binaries for Digital Humanists Who Research Social Media MOYA BAILEY AND REINA GOSSETT 4. (Cyber)Ethnographies of Contact, Dialogue, Friction: Connecting, Building, Placing, and Doing 'Data,' RADHIKA GAJJALA, ERIKA M. BEHRMANN, AND JEANETTE DILLON 5. Of, By, and For the Internet: New Media Studies and Public Scholarship AIMEE MORRISON 6. Women Who Rock: Making Scenes, Building Communities (Convivencia and Archivista Praxis for a Digital Era) MICHELLE HABELL-PALLAN, SONNET RETMAN, ANGELICA MACKLIN, AND MONICA DE LA TORRE 7. Decolonizing Digital Humanities in Theory and Practice ROOPIKA RISAM 8. Interactive Narratives: Addressing Social and Political Trauma through New Media ISABEL CRISTINA RESTREPO ACEVEDO 9. Wear and Care: Feminisms at a Long Maker Table JACQUE WERNIMONT AND ELIZABETH LOSH 10. A Glitch in the Tower: Academia, Disability, and Digital Humanities ELIZABETH ELLCESSOR 11. Game Studies for Great Justice AMANDA PHILLIPS 12. Self-Determination in Indigenous Games ELIZABETH LAPENSEE PART II Design, Interface, Interaction 13. Making Meaning, Making Culture: How to Think about Technology and Cultural Reproduction ANNE BALSAMO 14. Contemporary and Future Spaces for Media Studies and Digital Humanities PATRIK SVENSSON 15. Finding Fault Lines: An Approach to Speculative Design KARI KRAUS 16. Game Mechanics, Experience Design, and Affective Play PATRICK JAGODA AND PETER MCDONALD 17. Critical Play and Responsible Design MARY FLANAGAN 18. A Call to Action: Embodied Thinking and Human-Computer Interaction Design JESSICA RAJKO 19. Wearable Interfaces, Networked Bodies, and Feminist Sleeper Agents KIM A. BRILLANTE KNIGHT 20. Deep Mapping: Space, Place, and Narrative as Urban Interface MAUREEN ENGEL 21. Smart Things, Smart Subjects: How the "Internet of Things" Enacts Pervasive Media BETH COLEMAN PART III Mediation, Method, Materiality 22. Approaching Sound TARA RODGERS 23. Algorhythmics: A Diffractive Approach for Understanding Computation SHINTARO MIYAZAKI 24. Software Studies Methods MATTHEW FULLER 25. Physical Computing, Embodied Practice NINA BELOJEVIC AND SHAUN MACPHERSON 26. Turning Practice Inside Out: Digital Humanities and the Eversion STEVEN E. JONES 27. Conjunctive and Disjunctive Networks: Affects, Technics, and Arts in the Experience of Relation ANNA MUNSTER 28. From 'Live' to Real Time: On Future Television Studies MARK J. WILLIAMS 29. ICYMI: Catching Up to the Moving Image Online GREGORY ZINMAN 30. Images on the Move: Analytics for a Mixed Methods Approach VIRGINIA KUHN 31. Lost in the Clouds: A Media Theory of the Flight Recorder PAUL BENZON 32. Scaffolding, Hard and Soft: Critical and Generative Infrastructures SHANNON MATTERN PART IV Remediation, Data, Memory 33. Obsolescence and Innovation in the Age of the Digital KATHLEEN FITZPATRICK 34. Futures of the Book JON BATH, ALYSSA ARBUCKLE, CONSTANCE CROMPTON, ALEX CHRISTIE, RAY SIEMENS, AND THE INKE RESEARCH GROUP 35. Becoming a Rap Genius: African American Literary Studies and Collaborative Annotation HOWARD RAMBSY II 36. Traversals: A Method of Preservation for Born-Digital Texts DENE GRIGAR AND STUART MOULTHROP 37. New Media Arts: Creativity on the Way to the Archive TIMOTHY MURRAY 38. Apprehending the Past: Augmented Reality, Archives, and Cultural Memory VICTORIA SZABO 39. Experiencing Digital Africana Studies: Bringing the Classroom to Life BRYAN CARTER 40. Engagements with Race, Memory, and the Built Environment in South Africa: A Case Study in Digital Humanities ANGEL NIEVES 41. Relationships, Not Records: Digital Heritage and the Ethics of Sharing Indigenous Knowledge Online KIMBERLY CHRISTEN 42. Searching, Mining, and Interpreting Media History's Big Data ERIC HOYT, ANTHONY TRAN, DEREK LONG, KIT HUGHES, AND KEVIN PONTO 43. The Intimate Lives of Cultural Objects JEFFREY SCHNAPP 44. Timescape and Memory: Visualizing Big Data at the 9/11 Memorial Museum LAUREN F. KLEIN PART V Making, Programming, Hacking 45. Programming as Literacy ANNETTE VEE 46. Expressive Processing: Interpretation and Creation NOAH WARDRIP-FRUIN 47. Building Interactive Stories ANASTASIA SALTER 48. Reading Culture through Code MARK MARINO 49. Critical Unmaking, or Queer Computation as a Radical Practice JACOB GABOURY 50. Making Things to Make Sense of Things: DIY as Research and Practice KAT JUNGNICKEL 51. Environmental Sensing and 'Media' as Practice in the Making JENNIFER GABRYS 52. Approaching Design as Inquiry: Magic, Myth, and Metaphor in Digital Fabrication DANIELA ROSNER

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詳細情報

  • NII書誌ID(NCID)
    BB2630409X
  • ISBN
    • 9781138844308
  • LCCN
    2017014964
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    New York
  • ページ数/冊数
    xix, 564 p.
  • 大きさ
    26 cm
  • 分類
  • 件名
  • 親書誌ID
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