Artificial intelligence : a modern approach
著者
書誌事項
Artificial intelligence : a modern approach
(Pearson series in artificial intelligence / Stuart J. Russell and Peter Norvig, editors)
Pearson, c2022
4th ed., global ed
大学図書館所蔵 件 / 全39件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references (p. 1084-1118) and index
内容説明・目次
内容説明
Thelong-anticipated revision of ArtificialIntelligence: A Modern Approach explores the full breadth and depth of the field of artificialintelligence (AI). The 4th Edition brings readers up to date on the latest technologies,presents concepts in a more unified manner, and offers new or expanded coverageof machine learning, deep learning, transfer learning, multi agent systems,robotics, natural language processing, causality, probabilistic programming,privacy, fairness, and safe AI.
目次
Chapter I Artificial Intelligence
Introduction
What Is AI?
The Foundations of Artificial Intelligence
The History of Artificial Intelligence
The State of the Art
Risks and Benefits of AI
SummaryBibliographical and Historical Notes
Intelligent Agents
Agents and Environments
Good Behavior: The Concept of Rationality
The Nature of Environments
The Structure of Agents
SummaryBibliographical and Historical Notes
Chapter II Problem Solving
Solving Problems by Searching
Problem-Solving Agents
Example Problems
Search Algorithms
Uninformed Search Strategies
Informed (Heuristic) Search Strategies
Heuristic Functions
SummaryBibliographical and Historical Notes
Search in Complex Environments
Local Search and Optimization Problems
Local Search in Continuous Spaces
Search with Nondeterministic Actions
Search in Partially Observable Environments
Online Search Agents and Unknown Environments
SummaryBibliographical and Historical Notes
Constraint Satisfaction Problems
Defining Constraint Satisfaction Problems
Constraint Propagation: Inference in CSPs
Backtracking Search for CSPs
Local Search for CSPs
The Structure of Problems
SummaryBibliographical and Historical Notes
Adversarial Search and Games
Game Theory
Optimal Decisions in Games
Heuristic Alpha--Beta Tree Search
Monte Carlo Tree Search
Stochastic Games
Partially Observable Games
Limitations of Game Search Algorithms
SummaryBibliographical and Historical Notes
Chapter III Knowledge, Reasoning and Planning
Logical Agents
Knowledge-Based Agents
The Wumpus World
Logic
Propositional Logic: A Very Simple Logic
Propositional Theorem Proving
Effective Propositional Model Checking
Agents Based on Propositional Logic
SummaryBibliographical and Historical Notes
First-Order Logic
Representation Revisited
Syntax and Semantics of First-Order Logic
Using First-Order Logic
Knowledge Engineering in First-Order Logic
SummaryBibliographical and Historical Notes
Inference in First-Order Logic
Propositional vs. First-Order Inference
Unification and First-Order Inference
Forward Chaining
Backward Chaining
Resolution
SummaryBibliographical and Historical Notes
Knowledge Representation
Ontological Engineering
Categories and Objects
Events
Mental Objects and Modal Logic
for Categories
Reasoning with Default Information
SummaryBibliographical and Historical Notes
Automated Planning
Definition of Classical Planning
Algorithms for Classical Planning
Heuristics for Planning
Hierarchical Planning
Planning and Acting in Nondeterministic Domains
Time, Schedules, and Resources
Analysis of Planning Approaches
SummaryBibliographical and Historical Notes
Chapter IV Uncertain Knowledge and Reasoning
Quantifying Uncertainty
Acting under Uncertainty
Basic Probability Notation
Inference Using Full Joint Distributions
Independence 12.5 Bayes' Rule and Its Use
Naive Bayes Models
The Wumpus World Revisited
SummaryBibliographical and Historical Notes
Probabilistic Reasoning
Representing Knowledge in an Uncertain Domain
The Semantics of Bayesian Networks
Exact Inference in Bayesian Networks
Approximate Inference for Bayesian Networks
Causal Networks
SummaryBibliographical and Historical Notes
Probabilistic Reasoning over Time
Time and Uncertainty
Inference in Temporal Models
Hidden Markov Models
Kalman Filters
Dynamic Bayesian Networks
SummaryBibliographical and Historical Notes
Making Simple Decisions
Combining Beliefs and Desires under Uncertainty
The Basis of Utility Theory
Utility Functions
Multiattribute Utility Functions
Decision Networks
The Value of Information
Unknown Preferences
SummaryBibliographical and Historical Notes
Making Complex Decisions
Sequential Decision Problems
Algorithms for MDPs
Bandit Problems
Partially Observable MDPs
Algorithms for Solving POMDPs
SummaryBibliographical and Historical Notes
Multiagent Decision Making
Properties of Multiagent Environments
Non-Cooperative Game Theory
Cooperative Game Theory
Making Collective Decisions
SummaryBibliographical and Historical Notes
Probabilistic Programming
Relational Probability Models
Open-Universe Probability Models
Keeping Track of a Complex World
Programs as Probability Models
SummaryBibliographical and Historical Notes
Chapter V Machine Learning
Learning from Examples
Forms of Leaming
Supervised Learning .
Learning Decision Trees .
Model Selection and Optimization
The Theory of Learning
Linear Regression and Classification
Nonparametric Models
Ensemble Learning
Developing Machine Learning Systen
SummaryBibliographical and Historical Notes
Knowledge in Learning
A Logical Formulation of Learning
Knowledge in Learning
Exmplanation-Based Leaening
Learning Using Relevance Information
Inductive Logic Programming
SummaryBibliographical and Historical Notes
Learning Probabilistic Models
Statistical Learning
Learning with Complete Data
Learning with Hidden Variables: The EM Algorithm
SummaryBibliographical and Historical Notes
Deep Learning
Simple Feedforward Networks
Computation Graphs for Deep Learning
Convolutional Networks
Learning Algorithms
Generalization
Recurrent Neural Networks
Unsupervised Learning and Transfer Learning
Applications
SummaryBibliographical and Historical Notes
Reinforcement Learning
Learning from Rewards
Passive Reinforcement Learning
Active Reinforcement Learning
Generalization in Reinforcement Learning
Policy Search
Apprenticeship and Inverse Reinforcement Leaming
Applications of Reinforcement Learning
SummaryBibliographical and Historical Notes
Chapter VI Communicating, perceiving, and acting
Natural Language Processing
Language Models
Grammar
Parsing
Augmented Grammars
Complications of Real Natural Languagr
Natural Language Tasks
SummaryBibliographical and Historical Notes
Deep Learning for Natural Language Processing
Word Embeddings
Recurrent Neural Networks for NLP
Sequence-to-Sequence Models
The Transformer Architecture
Pretraining and Transfer Learning
State of the art
SummaryBibliographical and Historical Notes
Robotics
Robots
Robot Hardware
What kind of problem is robotics solving?
Robotic Perception
Planning and Control
Planning Uncertain Movements
Reinforcement Laming in Robotics
Humans and Robots
Alternative Robotic Frameworks
Application Domains
SummaryBibliographical and Historical Notes
Computer Vision
Introduction
Image Formation
Simple Image Features
Classifying Images
Detecting Objects
The 3D World
Using Computer Vision
SummaryBibliographical and Historical Notes
Chapter VII Conclusions
Philosophy, Ethics, and Safety of Al
The Limits of Al
Can Machines Really Think?
The Ethics of Al
SummaryBibliographical and Historical Notes
The Future of AI
Al Components
Al Architectures
A Mathematical Background
A.1 Complexity Analysis and O0 Notation
A.2 Vectors, Matrices, and Linear Algebra
A.3 Probability Distributions
Bibliographical and Historical Notes
B Notes on Languages and Algorithms
B.1 Defining Languages with Backus-Naur Form (BNF)
B.2 Describing Algorithms with Pseudocode
B.3 Online Supplemental Material
Bibliography Index
「Nielsen BookData」 より