Gamification in education : breakthroughs in research and practice

著者

    • Information Resources Management Association

書誌事項

Gamification in education : breakthroughs in research and practice

edited by Information Resources Management Association, USA

IGI Global, 2018

  • hbk.

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes bibliographical references

内容説明・目次

内容説明

Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

「Nielsen BookData」 より

詳細情報

ページトップへ