Mathematical insights into advanced computer graphics techniques
Author(s)
Bibliographic Information
Mathematical insights into advanced computer graphics techniques
(Mathematics for industry / editor in chief, Masato Wakayama, v. 32)
Springer, c2019
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references
Description and Table of Contents
Description
This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research - fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium.
The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
Table of Contents
Preface Introduction: Mathematics in Computer Graphics Yoshinori Dobashi
Part 1: Mathematics in Appearance Modeling Micro-Appearance Modeling of Fabrics
Shuang Zhao
Measuring the Light Reflectance with Mobile Devices
Roman Durikovic and Andrej Mihalik and Branislav Ballon and Pavol Kunovsky
Sparkling Effect in Virtual Reality Device
Roman Durikovic and Lucia Kunovska and Andrej Mihalik
Dappled tiling
Shizuo Kaji, Alexandre Derouet-Jourdan, and Hiroyuki Ochiai
Procedural Non Uniform Cellular Noise
Theo Jonchier, Marc Salvati and Alexandre Derouet-Jourdan
Part 2: Mathematics in Fluid Simulation Just Enough Non-Linearity
Theodore Kim
An Efficient Cloud Simulation with Adaptive Grid Structure
Kei Suzuki and Yoshinori Dobashi and Tsuyoshi Yamamoto
Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension
Kazuki Koga and Mitsuaki Funakoshi
Part 3: Mathematics in Digital Fabrication and Visualization Physics-Based Computational Design for Digital Fabrication
Changxi Zheng
Design Tools in the Age of Personal Fabrication
Takeo Igarashi
Clustering and Layout of Graphs with Attributed Nodes
Takayuki Itoh
by "Nielsen BookData"