Video games and spatiality in American studies

著者

    • Meinel, Dietmar

書誌事項

Video games and spatiality in American studies

edited by Dietmar Meinel

(Video games and the humanities / edited by Nathalie Aghoro ... [et al.], v. 5)

De Gruyter Oldenbourg, c2022

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

While video games have blossomed into the foremost expression of contemporary popular culture over the past decades, their critical study occupies a fringe position in American Studies. In its engagement with video games, this book contributes to their study but with a thematic focus on a particularly important subject matter in American Studies: spatiality. The volume explores the production, representation, and experience of places in video games from the perspective of American Studies. Contributions critically interrogate the use of spatial myths ("wilderness," "frontier," or "city upon a hill"), explore games as digital borderlands and contact zones, and offer novel approaches to geographical literacy. Eventually, Playing the Field II brings the rich theoretical repertoire of the study of space in American Studies into conversation with questions about the production, representation, and experience of space in video games.

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詳細情報

  • NII書誌ID(NCID)
    BC15125289
  • ISBN
    • 9783110675108
  • LCCN
    2021948841
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Berlin
  • ページ数/冊数
    ix, 292 p.
  • 大きさ
    24 cm
  • 分類
  • 親書誌ID
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