The history and allure of interactive visual novels
著者
書誌事項
The history and allure of interactive visual novels
(Approaches to digital game studies, v. 9)
Bloomsbury Academic, 2023
- : hb
大学図書館所蔵 全5件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
"Ludography": p. [241]-245
Includes bibliographical references and index
内容説明・目次
内容説明
Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years. Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality.
The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games). Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels.
Whether you're a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.
目次
PART 1: History and Interactivity
1. Introduction: The Ludic Genre Devoted to Stories Meets Postmodernism
2. Digital Books of the Rising Sun: Cultural and Technological Factors Leading to the Remediation of Manga and Anime
3. Assembling the Nest: Cultural Vehicles that Incubated Visual Novels
PART 2: Subgenres and Tropes
4. The Aesthetics and Functions of Kawaii (Cute)Culture and Dating Simulators
5. Detective Stories, Labyrinthian Puzzles, and Supernatural Horror (Oh, My!): The Rising Popularity of Mystery Visual Novels and Japanese Adventure Games
6. Intimacy, Uncensored Pixels, and Groundhog Day Porn Loops: Erotic Visual Novels and Adult Content
PART 3: Fan-Creators, Open-Source Software, and Genre-Melding?
7. Rise of the Fan/Gamer/Creator: How Open-Source Software Influences a New Generation of Visual Novel
8. Conclusion: The Future of Visual Novels: How Genre-Melders Keep the Dream Alive
Appendix A: The Visual Novel-Adventure Game Starter Kit
Ludography
Index
「Nielsen BookData」 より