Game-based pedagogy in physical education and sports : designing rich learning environments
Author(s)
Bibliographic Information
Game-based pedagogy in physical education and sports : designing rich learning environments
Routledge, 2023
- : hardcover
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
First published 2023
Includes bibliographical references and index
Description and Table of Contents
Description
Clear learning objectives and possible scenarios when teaching games in PE lessons.
Teaching solutions provided.
Photos and figures help readers to understand the game situations and how they can teach their students in practice.
Helps readers to shape a comprehensive game pedagogy with the use of digital tools.
Table of Contents
Part I: Introduction to Games Teaching, 1. Meaningful Learning Experiences in Teaching Small Sided Games, 2. Designing Rich Learning Environments, 3. Game Balance Analysis, 4. Merging Digital Technology with Game Pedagogy, 5. Reading Guide for Chapters 6-13, Part II: Invasion Games (Passing to Score Versus Intercepting), 6. Soccer, 7. Handball, 8. Basketball, 9. Rugby, Part III: Net and Wall Games (Placing in Versus Returning), 10. Volleyball, 11. Badminton, Part IV: Striking and Fielding Games (Staying in Versus Forcing Out), 12. Soccer, 13. Cricket
by "Nielsen BookData"