Object-oriented ray tracing in C++

書誌事項

Object-oriented ray tracing in C++

Nicholas Wilt

(Wiley professional computing)

Wiley, c1994

  • pbk
  • computer disc

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注記

"Instllation. To develop with OORT, you need:*A PC-class machine, preferably a 386 or 486. A floating-point coprocessor is highly recommended, since ray tracing is floating-point intensive. *Besides the 35M of disk space required by Boland C++, you will need at least 10M of space for the ray tracer's development directories. *Borlanad C++ v3.1 or another C++ complier that supports templates. If you want to use a different C++ complier, you will have to modify the makefiles for the class library and examples."-- p.379

Includes bibliographical references (p. 373-378) and index

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