Principles of digital image synthesis

書誌事項

Principles of digital image synthesis

Andrew S. Glassner

(The Morgan Kaufmann series in computer graphics and geometric modeling)

Morgan Kaufmann Publishers, c1995

  • v. 1
  • v. 2

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注記

Includes bibliographical references and index

Series editor: Brian A. Barsky

内容説明・目次

内容説明

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

目次

1 The Human Visual System 2 Color Spaces 3 Displays 4 Signals and Systems 5 Fourier Transforms 6 Wavelet Transforms 7 Monte Carlo Integration 8 Uniform Sampling and Reconstruction 9 Nonuniform Sampling and Reconstruction 10 Sampling and Reconstruction Techniques 11 Light 12 Energy Transport 13 Radiometry 14 Materials 15 Shading 16 Integral Equations 17 The Radiance Equation 18 Radiosity 19 Ray Tracing 20 Rendering and Images 21 The Future A Linear Algebra B Probability C Historical Notes D Analytic Form Factors E Constants and Units F Luminaire Standards G Reference Data

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