書誌事項

Game programming gems

edited by Mark A. DeLoura

(Charles River Media graphics)

Charles River Media, c2000

この図書・雑誌をさがす
注記

Includes bibliographical references and indexes

内容説明・目次

内容説明

For the countless tasks involved in creating a game engine there are an equal number of possible solutions. This text is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces and mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. "Game Programming Gems" is written in a style which should be accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work hrough before attempting the code, and suggestions for possible modifications and optimizations are included as well. The CD-ROM contains the source code in C and C++, completely portable to Windows and Linux, and all graphics displays which use the popular Open GL language.

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詳細情報
  • NII書誌ID(NCID)
    BA49015888
  • ISBN
    • 1584500492
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Rockland, MA
  • ページ数/冊数
    xxvi, 614 p., [8] p. of plates
  • 大きさ
    25 cm.
  • 付属資料
    1 CD-ROM
  • 親書誌ID
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