Mathematical basics motion and deformation in computer graphics

書誌事項

Mathematical basics motion and deformation in computer graphics

Ken Anjyo, Hiroyuki Ochiai

(Synthesis lectures on computer graphics and animation, 17)

Morgan & Claypool, c2014

  • : pbk

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注記

Includes bibliographical references (p. 65-69)

内容説明・目次

内容説明

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

目次

Preface Symbols and Notations Introduction Rigid Transformation Affine Transformation Exponential and Logarithm of Matrices 2D Affine Transformation between Two Triangles Global 2D Shape Interpolation Parametrizing 3D Positive Affine Transformations Further Readings Bibliography Authors' Biographies

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詳細情報

  • NII書誌ID(NCID)
    BB18967207
  • ISBN
    • 9781627054447
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    [San Rafael, Calif.]
  • ページ数/冊数
    xii, 71 p.
  • 大きさ
    24 cm
  • 親書誌ID
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